Latest News

State of Castle Siege: Post-Patch 1.7

Hi everyone! With the Patch 1.7, we have introduced several long-awaited features and important bug fixes. Let’s have a quick overview of what’s happened since its release.

View Article

Age of Empires: Castle Siege Replay of the Week #3

If you’re wanting to improve at Age of Empires: Castle Siege, look no further than our Replay of the Week series, where we highlight exceptional attacks and defenses from the community. This week, one of SGI’s own shows us how it’s done.

View Article

Age of Empires: Castle Siege Patch 1.7 Notes

With Patch 1.7 we take some first steps at addressing underused heroes, make some small improvements to UI and Alliance functionality, progression, and have improved overall network stability. We thank the community for continuous support and encourage you to post your feedback on our forums. Hit the jump for the full changelog.

View Article

State of Castle Siege: Post-Patch 1.6.1

Patch 1.6.1 was released on April 1, 2015.  We’ve heard a lot of great feedback from the community about what is and isn’t working with it. That feedback is hugely valuable to us, and we definitely encourage you to keep it coming. In return, we want to give you guys some more insight into what […]

View Article

Age of Empires: Castle Siege Patch 1.6.1 Notes

No, you didn’t read that wrong! This is 1.6.1! This is scheduled to be released tomorrow, March 31, 2015. This patch was created to help alleviate some of the economic issues in regards to resources like Stone (but including all resources), as well as sniping and re-tuning a few units.

View Article

Age of Empires: Castle Siege in Minecraft by Dudeist Priest

Welcome to a special video Community Highlight! No, I’m not Garmonbozia81, but I came across a fan creation so awesome that I had to jump in and borrow one of her features. I’m excited to present to you a strikingly accurate rendition of a castle from Age of Empires: Castle Siege recreated in Minecraft by Dudeist […]

View Article